Raids & Dungeons
Instanced group content — private copies of a zone you and your party clear for elite gear and quest objectives. This is the overview + strategy guide; each instance also has its own detail page with a route map, full pull list, and loot (linked below).
Dungeons vs Raids
| Format | Party size | What it is |
|---|---|---|
| 🧍 Solo | 1 | Story lead-ins you can clear alone. |
| ⚔️ Dungeon | up to 5 | Standard group instances — a few elite pulls and a boss or two. |
| 🐉 Raid | up to 10 | Large-scale encounters with mechanics that punish mistakes (see boss mechanics below). |
- Instances are private. Entering takes your group into a separate copy, so you never compete with other players for pulls or loot.
- Mobs leash. Pulled enemies give up and reset if you drag them more than 70 yards from their spawn — pull deliberately; don't over-run.
- Party XP & loot are shared with nearby members — stick together so everyone gets credit.
- Bring a balanced group for dungeons/raids: someone to hold aggro, someone to heal, and damage. Solo lead-ins are tuned for one player.
All instances
| Instance | Format | Players | Level | Bosses |
|---|---|---|---|---|
| The Hollow Crypt | ⚔️ Dungeon | 5 | 7–10 | Morthen the Gravecaller |
| The Sunken Bastion | ⚔️ Dungeon | 5 | 12–13 | Vael the Fogbinder |
| Gravewyrm Sanctum | ⚔️ Dungeon | 5 | 19–20 | Korzul the Gravewyrm |
| Abandoned Crypt | 🧍 Solo | 1 | — | — |
| Nythraxis Raid Arena | 🐉 Raid | 10 | 20 | Nythraxis, Scourge of Thornpeak |
| The Last Keep | 🧍 Solo | 1 | — | — |
How to run an instance
- Get the right level & group. Match the level range above; fill the party for dungeons/raids.
- Pull deliberately. Clear trash toward the boss one pack at a time. If a fight goes bad, run — mobs leash and reset at 70 yards.
- Mind the tags. Boss > Elite > Rare > Normal in danger and reward. Bosses hit hardest and drop the best gear.
- Loot the boss. Instance bosses are the main source of best-in-slot gear — see the Best-in-Slot builds and each instance page for its drop table.
- Watch boss cast bars. Raid bosses have telegraphed mechanics (below). Reacting to the cast — not just DPS — is what clears them.
Boss mechanics
🐉 Nythraxis — Nythraxis Raid Arena (10-player raid)
- The pillars are the fight. They take time to charge, and there is a limited window to use them.
- Watch the death-attack cast under Nythraxis's HP bar — when he starts charging it, drop everything.
- Race to a charged pillar within the window. If you're too slow to the pillars, it's a wipe (GG) — the death attack one-shots the raid.
- Priority: pillar timing over damage. Assign players to pillars ahead of each charge.
Other bosses
- Morthen the Gravecaller — level 10, in The Hollow Crypt. See the instance page + bestiary for its pull and loot.
- Vael the Fogbinder — level 13, in The Sunken Bastion. See the instance page + bestiary for its pull and loot.
- Korzul the Gravewyrm — level 20, in Gravewyrm Sanctum. See the instance page + bestiary for its pull and loot.
Per-instance detail pages
- The Hollow Crypt — ⚔️ Dungeon, 5-player, level 7–10
- The Sunken Bastion — ⚔️ Dungeon, 5-player, level 12–13
- Gravewyrm Sanctum — ⚔️ Dungeon, 5-player, level 19–20
- Abandoned Crypt — 🧍 Solo, 1-player, level —
- Nythraxis Raid Arena — 🐉 Raid, 10-player, level 20
- The Last Keep — 🧍 Solo, 1-player, level —
Auto-generated from the game source; updates with each release.