Arena PvP & Protect Yumi ๐Ÿฑ

v0.23 adds a new team objective mode โ€” Protect Yumi โ€” alongside the existing Ashen Coliseum ladder and the 2v2 Fiesta. This guide covers all of arena PvP, with a deep dive on Yumi. All PvP is opt-in: you choose when to queue, and nothing is forced on you.

๐Ÿฑ Protect Yumi in one line: two teams (3v3 or 5v5) each guard a 5,000-HP cat inside a braided maze; the cats teleport every 60 seconds; first team to kill the enemy cat wins. Unranked.


Duels โ€” free and casual

Challenge any player within 30 yards to a friendly duel. Nothing's on the line but pride, so it's the easiest way to learn a matchup. No rating, no record, no consequences. (You can't duel inside the Nythraxis Raid Arena.)


The Ashen Coliseum โ€” ranked ladder

The realm's ranked arena. Two brackets, each with its own separate standing:

  • 1v1 โ€” solo ranked against a single opponent.
  • 2v2 โ€” a premade pair, or solos matched with a stranger.

How matches run:

  • Queue from anywhere above ground (you can't queue while dead or in a dungeon).
  • A 5-second countdown opens every match โ€” no damage lands yet.
  • You're scaled to your own level and gear. Matchmaking pairs you by Elo (everyone starts at 1500; floor 100).
  • Win by defeating the other side, or by timeout at 150 seconds โ€” if both teams are at similar health when time runs out, it's a draw.
  • Once you're down, you're out for the rest of that bout โ€” there's no self-res in ranked.

The ladder: wins lift your rating, losses drop it, and beating higher-rated opponents swings your rating more. Rated results feed the realm-wide leaderboard, tracked per bracket. Only 1v1 and 2v2 are ranked โ€” Fiesta and Protect Yumi are not.


2v2 Fiesta โ€” augment party mode

A fast, unranked 2v2 played in short rounds. Every round both teams draft augments โ€” quick boosts that reshape your kit on the fly โ€” so no two matches play alike. Score points for takedowns, first to the round limit takes the round, and it's best of three.

The augments come in three escalating waves:

Wave Feel
Silver Clean single-stat boosts โ€” flat damage, armor, movement โ€” that sharpen the basics
Gold Two-edged combos where your build starts to take shape and sing
Prismatic Build-defining, screen-melting spikes, meant to feel ridiculous in the best way

๐ŸŽ‰ Augments and power-ups last only for the match โ€” Fiesta is about playful, on-the-spot builds, not lasting power. Nobody buys their way to a win.

Power-ups drop as glowing orbs mid-fight, free for whoever grabs them first, and last only a short while: Speed Demon (blinding pace), Colossus (swell into a giant), Moon Boots (low-gravity bounce), and Berserker (a surge of fury).


Protect Yumi โ€” the new objective mode ๐Ÿฑ

A team objective mode played in a maze. Each side guards its own cat familiar, Yumi, while hunting the enemy's. First team to destroy the enemy Yumi wins. Unranked, in two brackets: 3v3 and 5v5.

Yumi, the cat

  • A passive, non-attacking objective with 5,000 HP (flat โ€” it doesn't scale with level or bracket).
  • Only the enemy team can damage her; your team can heal and shield her.
  • She's immune to all crowd control and slows โ€” you can't lock her down.
  • The instant a Yumi hits 0 HP, her team loses.

The braided maze

  • A deterministic 13ร—13 grid of 5.75-yard corridors, 180ยฐ symmetric so both teams see the same layout mirrored.
  • Every cell connects to at least two others โ€” no dead ends or traps.
  • Five plazas: the two team spawns (blue & red) in opposite corners, the two Yumi start points in the other corners, and a 3ร—3 centre plaza for mid-arena brawls.
  • A tall translucent beacon hovers over each cat, visible from anywhere โ€” so you always know where both Yumis are.

How a match flows

  1. Countdown โ€” 5s. Heal up; no damage yet.
  2. Active phase. Hunt the enemy Yumi while defending yours. Every 60 seconds both cats teleport at once to new cells (always at least 5 yards apart, never on a spawn plaza), with a visual burst everyone sees. Get downed and you bench for just 10 seconds, then respawn beside your own cat โ€” unlike ranked, a death doesn't end your match.
  3. Sudden death โ€” at 10:00. Teleports freeze, and the cats start taking escalating bonus damage (1.25ร— at 10:00, +25% every 15s) plus a neutral bleed every 2 seconds. Nobody can stall โ€” a winner is guaranteed.

Winning

Reduce the enemy Yumi to 0. If both cats would die on the same sudden-death pulse, the tiebreak is: higher remaining HP survives โ†’ then whoever dealt more total damage to the enemy cat โ†’ then a per-match random roll. It's never a draw.

Teams & disconnects: queue solo or as a premade up to your bracket size. One missing teammate just benches their slot (you play short); the match only forfeits if an entire team vanishes at once.


Quick reference

Value
Yumi HP 5,000
Brackets 3v3, 5v5 (Protect Yumi); 1v1, 2v2 (ranked)
Cat teleport every 60s, โ‰ฅ5 yards apart
Player respawn 10s
Sudden death at 10:00 (teleports freeze, escalating damage + bleed)
Ranked timeout 150s (similar HP = draw)
Elo start 1500, floor 100
Duel range 30 yards

See also: the Vale Cup guide for the other new mode, and PvP โ€” Coliseum for the ranked-combat deep dive.