The Drowned Litany
A replayable delve — a short, scalable instance you run solo or in a small group, with a companion, tiers, affixes, and a currency (Marks) you spend at the delve vendor.
| Theme | ruin |
| Minimum level | 12 |
| Suggested players | 2 |
| Entrance | overworld portal ~x:-95, z:505 |
| Objective | Defeat the final boss |
| Final boss | Sister Nhalia, the Drowned Canticle |
You descend into the drowned shrine at the marsh's edge.
Difficulty tiers
| Tier | Enemy levels | Affixes | Reward | Min level | First-clear XP | Repeat XP |
|---|---|---|---|---|---|---|
| Normal | +0 | 0 | 1× | 12 | — | — |
| Heroic | +3 | 1 | 1.3× | 14 | 1850 | 1140 |
Affixes
Higher tiers roll random modifiers. Possible affixes for a ruin delve:
- High Water
- Lively Choir
- Belligerent Dead
Companion
You're joined by Edda Reedhand (healer). Companions can be upgraded with Marks:
| Rank | Cost |
|---|---|
| 2 | 3 Marks |
| 3 | 5 Marks |
Enemies
| Enemy | Level | Tier |
|---|---|---|
| Deepfen Spearjaw | 12–13 | Normal |
| Mirefen Widowling | 12–13 | Normal |
| Drowned Cantor | 12–13 | Normal |
| Reedbound Acolyte | 12–13 | Normal |
| Bog Thrall | 12 | Normal |
| Grave-Silt Bulwark | 13 | Elite |
| Sump Troll Devourer | 13–14 | Elite |
| Sister Nhalia, the Drowned Canticle | 14 | Boss |
Marks vendor
Spend Marks (earned from clears) at the delve vendor:
| Item | Type | Cost | Unlock |
|---|---|---|---|
| Cloth armor · 58 armor, +3 Sta | 16 Marks | Available from the start | |
| Mail armor · 44 armor, +3 Sta | 16 Marks | Available from the start | |
| Leather armor · 44 armor, +2 Agi, +2 Sta | 16 Marks | Available from the start | |
| Cloth armor · 36 armor, +3 Int, +2 Spi | 20 Marks | Available from the start | |
| Leather armor · 66 armor, +3 Agi, +2 Sta | 20 Marks | Available from the start | |
| Mail armor · 108 armor, +2 Str, +3 Sta | 20 Marks | Available from the start | |
| Cloth armor · 32 armor, +3 Int, +2 Spi | 24 Marks | Unlocks after 3 clears | |
| Mail armor · 150 armor, +5 Str, +4 Sta | 56 Marks | Unlocks after a Heroic clear | |
| Weapon · 20–32 dmg @ 1.7s (~15 DPS), +4 Agi, +3 Sta | 56 Marks | Unlocks after a Heroic clear | |
| tool | 24 Marks | Unlocks after 3 clears | |
| tool | 24 Marks | Unlocks after 3 clears | |
| tool | 24 Marks | Unlocks after 3 clears | |
| tool | 24 Marks | Unlocks after 3 clears | |
| tool | 56 Marks | Unlocks after a Heroic clear | |
| tool | 56 Marks | Unlocks after a Heroic clear | |
| tool | 56 Marks | Unlocks after a Heroic clear | |
| tool | 56 Marks | Unlocks after a Heroic clear |
The finale — the Drowned Reliquary Rite
This delve has no lockpick chest. When Sister Nhalia falls, a drowned reliquary rises ringed by four shrines — a bell, a candle, a reed, and a skull. The reliquary lights them in a sequence; repeat it back in order, like a memory rite, to claim your spoils.
🔔 It's a "Simon says" puzzle, not a lock. There is no pick, no timer per touch, and no ward-traps — just watch the sequence, then tap the shrines back in the same order.
🎮 Practice for free: try the interactive Rite Practice game right here on the guide — the real shrines, sequence lengths and difficulty, no boss required — before you run the delve.
How the rite runs
- Pick a difficulty when the reliquary rises — Easy, Medium or Hard. Harder rites are longer and show the sequence fewer times, but raise the loot ceiling.
- Watch the playback. The shrines light one at a time (about 0.6s apart), and the whole sequence replays a few times before input opens.
- Repeat the sequence by touching the shrines in order. A wrong touch costs 3% of your health and burns a try; if you have tries left, the sequence replays from the top.
- Run out of tries and the reliquary still opens — but only on low-tier loot.
Difficulty (you choose)
| Difficulty | Sequence length | Times shown | Tries | Wrong touches allowed | Loot ceiling |
|---|---|---|---|---|---|
| Easy | 4 | 3 | 3 | 2 | Low |
| Medium | 5 | 2 | 2 | 1 | Medium |
| Hard | 6 | 1 | 1 | 0 | Premium |
Hard is the memory test — a 6-step sequence shown just once, with a single try — but it lifts the loot ceiling to Premium. Easy shows a 4-step sequence three times and forgives two mistakes, capped at low-tier loot.
The rite draws from the same reward tiers as the other delve's lockpick chest, and the Drowned Litany pays double Marks for it. So a clean Hard rite is this delve's route to premium loot and the class signature rare.
Tips
- Don't rush. There's no per-touch timer — the pressure is memory, not speed. Wait for the full playback before you touch anything.
- Chunk the sequence (say it aloud: "bell, skull, reed…"). Four shrines and up to six steps is very repeatable once you name them.
- Match difficulty to your memory, not your gear greed — a failed Hard still opens on low loot, but a clean Medium beats a fumbled Hard.
- Each wrong touch chips 3% HP, so on Hard a few misses plus boss splash can actually threaten a squishy — let a healer top you between attempts.
You climb back to Brother Halven at the marsh's edge.