The Collapsed Reliquary
A replayable delve — a short, scalable instance you run solo or in a small group, with a companion, tiers, affixes, and a currency (Marks) you spend at the delve vendor.
| Theme | crypt |
| Minimum level | 7 |
| Suggested players | 2 |
| Entrance | overworld portal ~x:-5, z:-52 |
| Objective | Defeat the final boss |
| Final boss | Deacon Varric |
You descend into the collapsed reliquary.
Difficulty tiers
| Tier | Enemy levels | Affixes | Reward | Min level | First-clear XP | Repeat XP |
|---|---|---|---|---|---|---|
| Normal | +0 | 0 | 1× | 7 | — | — |
| Heroic | +3 | 1 | 1.3× | 9 | 1050 | 650 |
Affixes
Higher tiers roll random modifiers. Possible affixes for a crypt delve:
- Restless Graves
- Bad Air
- Candleblind
- Grave Tax
- Unstable Roof
- Cult Remnants
- Chapel Candle
Companion
You're joined by Acolyte Tessa (healer). Companions can be upgraded with Marks:
| Rank | Cost |
|---|---|
| 2 | 3 Marks |
| 3 | 5 Marks |
Enemies
| Enemy | Level | Tier |
|---|---|---|
| Ledger Wraith | 7–8 | Normal |
| Funeral Ringer | 7–8 | Normal |
| Gravecall Acolyte | 7–8 | Normal |
| Saintless Effigy | 8 | Elite |
| Deacon Varric | 9 | Boss |
Marks vendor
Spend Marks (earned from clears) at the delve vendor:
| Item | Type | Cost | Unlock |
|---|---|---|---|
| Cloth armor · 48 armor, +2 Sta | 8 Marks | Available from the start | |
| Mail armor · 36 armor, +2 Sta | 8 Marks | Available from the start | |
| Leather armor · 36 armor, +2 Agi, +1 Sta | 8 Marks | Available from the start | |
| Cloth armor · 30 armor, +2 Int, +1 Spi | 10 Marks | Available from the start | |
| Leather armor · 55 armor, +2 Agi, +1 Sta | 10 Marks | Available from the start | |
| Mail armor · 90 armor, +1 Str, +2 Sta | 10 Marks | Available from the start | |
| Mail armor · 48 armor, +1 Str, +2 Sta | 12 Marks | Unlocks after 3 clears | |
| Mail armor · 105 armor, +3 Str, +4 Sta | 28 Marks | Unlocks after a Heroic clear | |
| Cloth armor · 42 armor, +4 Int, +3 Spi | 28 Marks | Unlocks after a Heroic clear |
Chests & lockpicking — "Tumbler's Path"
Clearing the delve opens a locked chest guarded by a lockpicking minigame. The pick advances one column at a time through a fogged grid of tumblers — thread the open channel, seat exactly on each gate, dodge the ward-traps, and reach the bolt at the end.
🔓 Practice for free: try the interactive Lockpick Practice game right here on the guide — same tumbler mechanics, no real chest at stake — before you run a delve.
📺 Need help? Watch a lockpicking walkthrough video on the community Discord.
The five pick actions
Each input moves the pick forward one column; you choose how deep it goes:
| Action | Moves the pick |
|---|---|
| Hard Set | up 2 (shallower) |
| Set | up 1 (shallower) |
| Steady | hold position |
| Ease | down 1 (deeper) |
| Drop | down 2 (deeper) |
- Only the next few columns are lit — the rest is fog, so plan ahead within the window.
- You must land exactly on each tumbler gate and finish on the bolt.
- Ward-traps look like open rows but jam the lock instantly on contact — avoid them.
- The forgiveness band is just one row wide here, so you must thread the true path precisely.
Board difficulty (by delve tier)
| Tier | Grid | Gates | Ward-traps | Lit columns |
|---|---|---|---|---|
| Normal | 12×6 | 2 | 3 | 4 |
| Heroic | 16×6 | 3 | 5 | 3 |
Your ante = your loot tier
Before you start you commit an ante (1–3). It fixes the reward, how many lock "pages" you must clear back-to-back flawlessly, how many tries you get, and a per-move timer. A single slip, bind, or trap jams that try.
| Ante | Loot tier | Pages (flawless) | Tries | Time per move | Reward bonus |
|---|---|---|---|---|---|
| 3 | Low | 1 | 3 | 9s | base reward |
| 2 | Medium | 2 | 2 | 6s | +1 Marks, 1.5× copper |
| 1 | Premium | 3 | 1 | 3s | +2 Marks, 2× copper |
Premium (ante 1) is the brutal one — a 3-page gauntlet, one try, 3 seconds per move — but pays the most (and a chance at the class signature rare). Just want the gear? Ante 3 is forgiving: one page, three tries, nine seconds per move, for the base reward.
Tips
- Plan a couple of moves ahead inside the lit window — the pick only goes forward, so overshooting a gate jams the page.
- Use Steady when the channel runs flat; don't over-correct with Hard Set / Drop.
- Heroic locks are wider with more gates, more traps, and heavier fog — drop your ante if you're not confident.
- A Bountiful Coffer guarantees your class's signature rare plus a premium green on a solve.
You climb back to Brother Halven at the reliquary ruin.